![]() The scripts are attached to spell effects that cause invisibility, and are triggered when the effect ends. There are no scripts which are run constantly. Script lag should not be an issue for anyone. This will correct the issue for any NPC currently experiencing the glitch, and provides additional compatibility for invisibility effects added by mods. There is an MCM which allows you to configure additional options for the script, including a hotkey which applies the fix to all Actors within a distance of one cell. This mod applies both fixes: the mesh fix for the player, and the script fix for every other Actor. ![]() Why not a dual solution? Apply the mesh fix for the player and script for the NPC. Works slowly on Player (can see glitched eyes for a few moments) Works immediately on NPCs (cannot see any glitched eyes)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |